Sciweavers

173 search results - page 22 / 35
» Aesthetics and experience-centered design
Sort
View
PERVASIVE
2007
Springer
14 years 3 months ago
Towards Designing Persuasive Ambient Visualization
This paper discusses an alternative application area for ambient information systems, coined as ‘persuasive visualization’. It investigates the recent evolution of ambient dis...
Andrew Vande Moere
WMTE
2006
IEEE
14 years 3 months ago
Invisibility Considered Harmful: Revisiting Traditional Principles of Ubiquitous Computing in the Context of Education
Ubiquitous computing, as a subfield of computer science, has traditionally been associated with a set of principles expressed (loosely but tellingly) with terms like transparency,...
Michael Eisenberg, Ann Eisenberg, Leah Buechley, N...
ICSE
2010
IEEE-ACM
13 years 7 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
ACMACE
2006
ACM
14 years 3 months ago
Ambient video
Ambient Video is an emergent cultural phenomenon, with roots that go deeply into the history of experimental film and video art. Ambient Video, like Brian Eno's ambient music...
Jim Bizzocchi
CHI
2008
ACM
14 years 9 months ago
Interaction criticism: a proposal and framework for a new discipline of hci
Though interaction designers critique interfaces as a regular part of their research and practice, the field of HCI lacks a proper discipline of interaction criticism. By interact...
Jeffrey Bardzell, Shaowen Bardzell