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» Aesthetics and experience-centered design
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CANDC
2009
ACM
14 years 1 months ago
Material inspiration: the practice-led research of a craft artist
A tangible material is a primary element in the everyday creative practice of any craft artist. Although craft artists implicitly understand the expressive aspects of the tangible...
Nithikul Nimkulrat
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
14 years 1 months ago
ALife Meets Web: Lessons Learned
Arti cial life might come to play important roles for the World Wide Web, both as a source of new algorithmic paradigms and as a source of inspiration for its future development. N...
Luigi Pagliarini, Ariel Dolan, Filippo Menczer, He...
HCI
2007
13 years 10 months ago
Intuitive Use of User Interfaces: Defining a Vague Concept
In this paper we present a general definition of the concept ‘intuitive use of user interfaces' on the basis of our current interdisciplinary work. ‘Intuitive use’ is re...
Anja Naumann, Jörn Hurtienne, Johann Habakuk ...
INTERACT
2003
13 years 10 months ago
Constructed Narratives: Using Play to Breakdown Social
: Constructed Narratives is both a human computer interaction research project and interactive art exploration that demonstrates methods by which rigorous research and aesthetic an...
Pamela Jennings
UIST
1999
ACM
14 years 1 months ago
The Information Percolator: Ambient Information Display in a Decorative Object
Most current interface designs require that the user focus their attention on them in order to be of value. However, as the price of computation falls, and computational capabilit...
Jeremy M. Heiner, Scott E. Hudson, Kenichiro Tanak...