This paper illustrates our preliminary studies of new interactive tools that support the generation of sequential art for entertainment, learning and scientific discourse. In the ...
Duncan Rowland, Dan Porter, Mel Gibson, Kevin Walk...
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
The mobile phone has become one of the essential objects that people carry when they leave home. By conducting a series of street interviews in 11 cities on 4 continents, we attemp...
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
In this paper, we introduce a new image database, consisting of examples of artists' work. Successful classification of this database suggests the capacity to automatically re...