This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Sound is touch at a distance. The vibration of pressure waves in the air creates sounds that our ears hear, at close range, these pressure waves may also be felt as vibration. This...
The Smalltalk-80 system offers a language with a small and elegant conceptual core, and a highly interactive programming environment. We believe, however, that it could be made mor...
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...