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» Aesthetics and interactive art
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MM
2004
ACM
146views Multimedia» more  MM 2004»
14 years 1 months ago
"living-room": interactive, space-oriented augmented reality
living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
Roderick Galantay, Jan Torpus, Maia Engeli
CHI
2008
ACM
14 years 8 months ago
Personal inventories: toward durable human-product relationships
In this paper, I build on perspectives in HumanComputer Interaction (HCI) and design literature to develop a theoretical lens to conduct personal inventories of human-product rela...
William Odom
CSCW
2002
ACM
13 years 7 months ago
Creating assemblies: : aboard the Ghost Ship
This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Expositio...
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jas...
MM
2005
ACM
109views Multimedia» more  MM 2005»
14 years 1 months ago
Seven mile boots: implications of an everyday interface
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
Martin Pichlmair
TEI
2009
ACM
107views Hardware» more  TEI 2009»
14 years 2 months ago
Tactful interaction: exploring interactive social touch through a collaborative tangible installation
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...
Bruno Nadeau, Amanda Williams