living-room is an augmented reality (AR) installation developed to study interactive, space-oriented AR-scenarios. The installation consists of the living-room box, a room that is...
In this paper, I build on perspectives in HumanComputer Interaction (HCI) and design literature to develop a theoretical lens to conduct personal inventories of human-product rela...
This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Expositio...
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jas...
With seven-league boots through the Internet - when you take a stroll through the physical world in this wireless LAN footwear, you might meet people who happen to be spending som...
How do tangible systems take advantage of our sociophysical embodiment in the world? How can we use tangible interaction to better understand collaboration and intersubjectivity? ...