The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer art is viewed here as the programming of classes of aesthetic objects. In the ...
More and more digitized art images are accumulated and expanded in our daily life and techniques need to be established on how to organize and retrieval them. Though content-based...
Technologies in museums often support learning goals, providing information about exhibits. However, museum visitors also desire meaningful experiences and enjoy the social aspect...
Dan Cosley, Joel Lewenstein, Andrew Herman, Jenna ...
While much attention is paid to defining and examining interactions with links, little is paid to the front end: the anchor. We examine what an anchor is, describe six anchor prop...