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ECBS
2006
IEEE
203views Hardware» more  ECBS 2006»
13 years 11 months ago
The Feature-Architecture Mapping (FArM) Method for Feature-Oriented Development of Software Product Lines
Software product lines (PLs) are large, complex systems, demanding high maintainability and enhanced flexibility. Nonetheless, in the state of the art PL methods, features are sca...
Periklis Sochos, Matthias Riebisch, Ilka Philippow
IE
2007
13 years 9 months ago
Evolving images for entertainment
Images are widely used in media contexts such as web design, games and video animation. The process of creating interesting images can be enjoyable if a useful tool is involved. I...
Qinying Xu, Daryl J. D'Souza, Victor Ciesielski
CEC
2010
IEEE
13 years 8 months ago
Multi-objective memetic evolution of ART-based classifiers
In this paper we present a novel framework for evolving ART-based classification models, which we refer to as MOME-ART. The new training framework aims to evolve populations of ART...
Rong Li, Timothy R. Mersch, Oriana X. Wen, Assem K...
GRAPHITE
2005
ACM
14 years 1 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
DIGRA
2005
Springer
14 years 1 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen