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» Aesthetics and interactive art
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ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
KI
2010
Springer
13 years 5 months ago
A Testbed for Adaptive Human-Robot Collaboration
Abstract. This paper presents a novel method for developing and evaluating intelligent robot behavior for joint human-robot activities. We extended a physical simulation of an auto...
Alexandra Kirsch, Yuxiang Chen
ACMACE
2009
ACM
14 years 7 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
12 years 11 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf
ICSE
2003
IEEE-ACM
14 years 7 months ago
Addressing the Challenges of Software Industry Globalization: The Workshop on Global Software Development
The goal of this workshop is to provide an opportunity for researchers and industry practitioners to explore both the stateof-the art and the state-of-the-practice in global softw...
Daniela E. Damian, Filippo Lanubile, Heather L. Op...