We investigate the relationship between a student’s affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Withi...
Ma. Mercedes T. Rodrigo, Ryan Shaun Joazeiro de Ba...
We analyze the antecedents of affective states in a simulation problem-solving environment, The Incredible Machine: Even More Contraptions, through quantitative field observations ...
Ryan Shaun Joazeiro de Baker, Ma. Mercedes T. Rodr...
TOPSAW program was developed by Dr. S. Chang and his team and has been successfully used in the replication of sawmill cutting to determine the optimal cutting pattern for a log t...
Purpose – The purpose of this paper is to examine the integration of digital library (DL) technologies with ontology-based knowledge representation in providing semantic rich in...
In this paper we investigate the utilization of nondedicated, opportunistic resources in a desktop environment to provide statistical assurances to a class of QoS sensitive, soft ...