Empirical game theory allows studying the strategic interactions of agents in simulations. Specifically, traditional game theory describes such interactions by an analytical model...
Thierry Moyaux, Brahim Chaib-draa, Sophie D'Amours
Models of crowd behavior facilitate analysis and prediction of human group behavior, where people are affected by each other’s presence. Unfortunately, existing models leave man...
Co-Space refers to interactive virtual environment modelled after the real world we are situated in. Through realistic 3D modelling and animation technologies, Co-Space simulates t...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Both for developing human-like virtual agents and for developing intelligent systems that make use of knowledge about the emotional state of the user, it is important to model the ...
Fiemke Both, Mark Hoogendoorn, Michel C. A. Klein,...