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ICAT
2007
IEEE
15 years 9 months ago
Playing in a Virtual World: Exploration and Aspects of Play
My research is concerned with ‘explorable virtual worlds’, usually those that are ‘artworks’, dealing with aesthetic and affective domains. Whilst developing theoretical e...
Alison Gazzard
111
Voted
CHI
2004
ACM
16 years 2 months ago
Connecting with the absent presence: pervasive technology use and effects on community
This research investigates how the pervasive use of technology by an individual in the physical presence of group members affects community level. When technology use occurs, the ...
Lisa Kleinman
ACMACE
2004
ACM
15 years 8 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
117
Voted
LREC
2008
89views Education» more  LREC 2008»
15 years 4 months ago
Sentiment Analysis and the Use of Extrinsic Datasets in Evaluation
The field of automated sentiment analysis has emerged in recent years as an exciting challenge to the computational linguistics community. Research in the field investigates how e...
Ann Devitt, Khurshid Ahmad
149
Voted
ADAPTIVE
2007
Springer
15 years 8 months ago
Semantic Web Technologies for the Adaptive Web
Ontologies and reasoning are the key terms brought into focus by the semantic web community. Formal representation of ontologies in a common data model on the web can be taken as a...
Peter Dolog, Wolfgang Nejdl