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» Affective scene generation
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164
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HOTOS
2003
IEEE
15 years 8 months ago
Towards a Semantic-Aware File Store
—Traditional hierarchical namespaces are not sufficient for representing and managing the rich semantics of today’s storage systems. In this paper, we discuss the principles o...
Zhichen Xu, Magnus Karlsson, Chunqiang Tang, Chris...
CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
150
Voted
TIP
2008
287views more  TIP 2008»
15 years 3 months ago
3-D Object Recognition Using 2-D Views
We consider the problem of recognizing 3-D objects from 2-D images using geometric models and assuming different viewing angles and positions. Our goal is to recognize and localize...
Wenjing Li, George Bebis, Nikolaos G. Bourbakis
CGF
2011
14 years 7 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICCV
2005
IEEE
16 years 5 months ago
Realtime IBR with Omnidirectional Crossed-Slits Projection
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...
Doron Feldman, Daphna Weinshall