—Traditional hierarchical namespaces are not sufficient for representing and managing the rich semantics of today’s storage systems. In this paper, we discuss the principles o...
Zhichen Xu, Magnus Karlsson, Chunqiang Tang, Chris...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
We consider the problem of recognizing 3-D objects from 2-D images using geometric models and assuming different viewing angles and positions. Our goal is to recognize and localize...
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
The Crossed-Slits (X-Slits) projection can be used to generate new views of a scene from a sequence of perspective images. Compared with other image-based rendering (IBR) techniqu...