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CGF
2008
138views more  CGF 2008»
13 years 11 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
CGF
2008
137views more  CGF 2008»
13 years 11 months ago
The Visual Computing of Projector-Camera Systems
This state-of-the-art report focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projec...
Oliver Bimber, Daisuke Iwai, Gordon Wetzstein, Ans...
CGF
2006
166views more  CGF 2006»
13 years 11 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...
CONSTRAINTS
2006
102views more  CONSTRAINTS 2006»
13 years 11 months ago
On Topological Consistency and Realization
Topological relations are important in various tasks of spatial reasoning, scene description and object recognition. The RCC8 spatial constraint language developed by Randell, Cui...
Sanjiang Li
CGF
2007
171views more  CGF 2007»
13 years 11 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...