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SIGGRAPH
1996
ACM
14 years 3 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level ...
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu...
SIGGRAPH
1994
ACM
14 years 3 months ago
Accelerated MPEG compression of dynamic polygonal scenes
This paper describes a methodology for using the matrix-vector multiply and scan conversion hardware present in many graphics workstations to rapidly approximate the optical flow ...
Dan S. Wallach, Sharma Kunapalli, Michael F. Cohen
WSCG
2001
134views more  WSCG 2001»
14 years 9 days ago
Synthetic Images of Underwater Scenes: A First Approximation
The creation and rendering of realistic water scenes is one of the challenging tasks in Computer Graphics. To reproduce the illumination and colour inside water bodies an algorith...
Eva Cerezo, Francisco J. Serón
TOG
2008
136views more  TOG 2008»
13 years 10 months ago
Adaptive cutaways for comprehensible rendering of polygonal scenes
In 3D renderings of complex scenes, objects of interest may be occluded by those of secondary importance. Cutaway renderings address this problem by omitting portions of secondary...
Michael Burns, Adam Finkelstein
ICDAR
2009
IEEE
14 years 5 months ago
Text Localization in Natural Scene Images Based on Conditional Random Field
This paper proposes a novel hybrid method to robustly and accurately localize texts in natural scene images. A text region detector is designed to generate a text confidence map,...
Yi-Feng Pan, Xinwen Hou, Cheng-Lin Liu