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» Agency in Natural and Artificial Systems
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ATAL
2010
Springer
13 years 8 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
ICEIS
2010
IEEE
13 years 5 months ago
Pattern Recognition as a Human Centered non-Euclidean Problem
Regularities in the world are human defined. Patterns in the observed phenomena are there because we define and recognize them as such. Automatic pattern recognition tries to bridg...
Robert P. W. Duin
HCI
2009
13 years 5 months ago
Augmenting Sticky Notes as an I/O Interface
The design and implementation of systems that combine both the utilities of the digital world as well as intrinsic affordances of traditional artifacts are challenging. In this pap...
Pranav Mistry, Pattie Maes
WWW
2004
ACM
14 years 8 months ago
Mining models of human activities from the web
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A ...
Mike Perkowitz, Matthai Philipose, Kenneth P. Fish...
ICTAI
2008
IEEE
14 years 2 months ago
Information Extraction as an Ontology Population Task and Its Application to Genic Interactions
Ontologies are a well-motivated formal representation to model knowledge needed to extract and encode data from text. Yet, their tight integration with Information Extraction (IE)...
Alain-Pierre Manine, Érick Alphonse, Philip...