In this study, we investigate self-organizing social hierarchies in multi-agent systems. Agents occupy the nodes of a smallworld network and interact exclusively with other agents...
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
Abstract. This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integra...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...
A key feature of modern optimal planners such as Graphplan and Blackbox is their ability to prune large parts of the search space. Previous Partial Order Causal Link (POCL) planne...
This paper presents a logical framework for negotiation based on belief revision theory. We consider that a negotiation process is a course or multiple courses of mutual belief re...
Dongmo Zhang, Norman Y. Foo, Thomas Andreas Meyer,...