Abstract. The ability to generate narrative is of importance to computer systems that wish to use story effectively for entertainment, training, or education. One of the focuses of...
Recent years have witnessed a growing interest in interactive narrative-centered virtual environments for education, training, and entertainment. Narrative environments dynamicall...
Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
Supply chains are a central element of today’s global economy. Existing management practices consist primarily of static interactions between established partners. Global compet...
Michael Benisch, Alberto Sardinha, James Andrews, ...
The problem of automatically selecting simulation models for autonomous agents depending on their current intentions and beliefs is considered in this paper. The intended use of t...