Experience-based Information Systems (EbIS) enable organizations to capture, store and reuse knowledge and experiences for continuous competence development. However, there are sev...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
In many real world planning scenarios, agents often do not have enough resources to achieve all of their goals. Consequently, they are forced to find plans that satisfy only a sub...
Menkes van den Briel, Romeo Sanchez Nigenda, Minh ...
As an alternative to planning, an approach to highlevel agent control based on concurrent program execution is considered. A formal definition in the situation calculus of such a ...
We explore a coherent combination of two jointly implemented logic programming based systems, namely those of Evolution Prospection and Intention Recognition, to address a number o...