Sciweavers

251 search results - page 34 / 51
» Agents Talking Faster
Sort
View
ATAL
2008
Springer
13 years 12 months ago
A best-first anytime algorithm for computing optimal coalition structures
This work presents a best-first anytime algorithm for computing optimal coalition structures. The approach is novel in that it generates coalition structures based on coalition va...
Chattrakul Sombattheera, Aditya Ghose
MATES
2010
Springer
13 years 8 months ago
Context-Aware Route Planning
Context-aware routing is the problem of finding the shortest route from a start location to a destination location while taking into account the planned movements of other agents...
Adriaan ter Mors, Cees Witteveen, Jonne Zutt, Fern...
AMEC
2003
Springer
14 years 3 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
IJCAI
2007
13 years 11 months ago
General Game Learning Using Knowledge Transfer
We present a reinforcement learning game player that can interact with a General Game Playing system and transfer knowledge learned in one game to expedite learning in many other ...
Bikramjit Banerjee, Peter Stone
USENIX
1993
13 years 11 months ago
The BSD Packet Filter: A New Architecture for User-level Packet Capture
Manyversions of Unix provide facilities for user-levelpacket capture, making possible the use of general purpose workstations for network monitoring. Because network monitors run ...
Steven McCanne, Van Jacobson