We present the Hermes approach for goal-oriented interaction which includes a methodology for designing goal-based interactions and a process for mapping design artefacts to an ex...
Many agent-based systems rely for their effectiveness on the intelligence of individual agents, and interaction among agents is required simply to coordinate these individually com...
Interactions between agents are traditionally specified as interaction protocols using notations such as Petri nets, AUML, or finite state machines. These protocols are a poor ...
This paper develops a model for precisely defining how an agent interacts with objects in its environment through the use of its capabilities. Capabilities are recursively defined ...
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...