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ICPP
2008
IEEE
14 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
GECCO
2010
Springer
154views Optimization» more  GECCO 2010»
14 years 2 months ago
Evolutionary learning in networked multi-agent organizations
This study proposes a simple computational model of evolutionary learning in organizations informed by genetic algorithms. Agents who interact only with neighboring partners seek ...
Jae-Woo Kim
IEAAIE
2009
Springer
14 years 4 months ago
Measuring Naturalness during Close Encounters Using Physiological Signal Processing
Many researchers in the HRI and ECA domains try to build robots and agents that exhibit human-like behavior in real-world close encounter situations. One major requirement for comp...
Yasser F. O. Mohammad, Toyoaki Nishida
AVI
2004
13 years 11 months ago
Observing and adapting user behavior in navigational 3D interfaces
In a navigation-oriented interaction paradigm, such as desktop, mixed and augmented virtual reality, recognizing the user needs is a valuable improvement, provided that the system...
Augusto Celentano, Fabio Pittarello
ATAL
2005
Springer
14 years 3 months ago
Implicit: an agent-based recommendation system for web search
The number of web pages available on Internet increases day after day, and consequently finding relevant information becomes more and more a hard task. However, when we consider ...
Aliaksandr Birukou, Enrico Blanzieri, Paolo Giorgi...