Sciweavers

2495 search results - page 368 / 499
» Agents and interactions
Sort
View
ESAW
2009
Springer
13 years 6 months ago
Thinking Integral: How to Build Complex Systems That Live with People and Exhibit Collective Intelligence
009), which constitutes an abstraction of the various aspects of a MAS, generalizing the AGR approach and incorporating the institutional work of Searle (Searle 1995). This model i...
Jacques Ferber
AAAI
2012
11 years 11 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
CHI
2002
ACM
14 years 9 months ago
Out of many, one: reliable results from unreliable recognition
Recognition technologies such as speech recognition and optical recognition are still, by themselves. not reliable enough for many practical uses in user interfaces However, by co...
Henry Lieberman
ALIFE
2010
13 years 8 months ago
Modeling Social Learning of Language and Skills
We present a model of social learning of both language and skills, while assuming—insofar as possible—strict autonomy, virtual embodiment, and situatedness. This model is built...
Paul Vogt, Evert Haasdijk
AAAI
2011
12 years 9 months ago
A Scalable Tree-Based Approach for Joint Object and Pose Recognition
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes...
Kevin Lai, Liefeng Bo, Xiaofeng Ren, Dieter Fox