009), which constitutes an abstraction of the various aspects of a MAS, generalizing the AGR approach and incorporating the institutional work of Searle (Searle 1995). This model i...
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Recognition technologies such as speech recognition and optical recognition are still, by themselves. not reliable enough for many practical uses in user interfaces However, by co...
We present a model of social learning of both language and skills, while assuming—insofar as possible—strict autonomy, virtual embodiment, and situatedness. This model is built...
Recognizing possibly thousands of objects is a crucial capability for an autonomous agent to understand and interact with everyday environments. Practical object recognition comes...