Sciweavers

2495 search results - page 424 / 499
» Agents and interactions
Sort
View
AAAI
2007
13 years 11 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
AAAI
2007
13 years 11 months ago
Detecting Execution Failures Using Learned Action Models
reason with abstracted models of the behaviours they use to construct plans. When plans are turned into the instructions that drive an executive, the real behaviours interacting w...
Maria Fox, Jonathan Gough, Derek Long
ATAL
2008
Springer
13 years 10 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
ATAL
2008
Springer
13 years 10 months ago
Methods for complex single-mind architecture designs
The implementation of software systems with large numbers of heterogeneous components calls for a powerful design methodology. Although several such methodologies have been propos...
Kristinn R. Thórisson, Gudny Ragna Jonsdott...
ATAL
2008
Springer
13 years 10 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...