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IVA
2009
Springer
14 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
PKDD
2009
Springer
102views Data Mining» more  PKDD 2009»
14 years 4 months ago
Relevance Grounding for Planning in Relational Domains
Probabilistic relational models are an efficient way to learn and represent the dynamics in realistic environments consisting of many objects. Autonomous intelligent agents that gr...
Tobias Lang, Marc Toussaint
CANDC
2009
ACM
14 years 4 months ago
Discovery is never by chance: designing for (un)serendipity
Serendipity has a long tradition in the history of science as having played a key role in many significant discoveries. Computer scientists, valuing the role of serendipity in dis...
Paul André, m. c. schraefel, Jaime Teevan, ...
ICECCS
2008
IEEE
168views Hardware» more  ICECCS 2008»
14 years 4 months ago
Ubiquitous Service Regulation Based on Dynamic Rules
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...
José Viterbo Filho, Markus Endler, Jean-Pie...
ICPADS
2008
IEEE
14 years 4 months ago
Plug: Virtual Worlds for Millions of People
We propose the design of Plug, an application to find and keep contacts with friends within many inter-connected 3D virtual worlds. Users use an instant messenger (IM)-like inter...
Shun-Yun Hu, Jehn-Ruey Jiang