Under Legg’s and Hutter’s formal measure [1], performance in easy environments counts more toward an agent’s intelligence than does performance in difficult environments. An ...
In this paper, we report on experiments with a software multi-agent electronic market where intelligent behaviors are due to both agents internal capabilities and advanced mechani...
Abstract. This study illustrates how obstacle avoidance can emerge from a visual homing strategy, caused by the intrinsic geometric structure of the environment. An example is show...
The paper investigates human agent interactions in virtual environments like Second Life. As interactions in such environments are inherently social, the agent should be able to p...
Christian Pallay, Matthias Rehm, Ekaterina Kurdyuk...
Environment is an essential part of any multi-agent system (MAS), since it provides the surrounding conditions for agents to exist. For some sort of systems, the environment can be...
Rodrigo B. de Paes, Gustavo R. de Carvalho, Ma&iac...