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IEEEARES
2008
IEEE
14 years 2 months ago
Application-Oriented Trust in Distributed Computing
Preserving integrity of applications being executed in remote machines is an open problem. Integrity requires that application code is not tampered with, prior to or during execut...
Riccardo Scandariato, Yoram Ofek, Paolo Falcarin, ...
HASE
1999
IEEE
14 years 6 days ago
Lessons from 342 Medical Device Failures
Most complex systems today contain software, and systems failures activated by software faults can provide lessons for software development practices and software quality assuranc...
Dolores R. Wallace, D. Richard Kuhn
SEW
2006
IEEE
14 years 1 months ago
Goal-Driven Software Development
Established software development processes focus on delivering software within time and budget according to a set of requirements. However, practical experiences show that neither...
Ingo Schnabel, Markus Pizka
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
XPU
2009
Springer
14 years 2 months ago
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
This paper presents “ActiveStory Enhanced” as a tool that enables prototyping user interfaces and conducting usability tests in a way that is aligned with agile principles. The...
Ali Hosseini-Khayat, Yaser Ghanam, Shelly Park, Fr...