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AGILEDC
2004
IEEE
14 years 1 months ago
The XP Customer Role in Practice: Three Studies
The Customer is the only non-developer role in eXtreme Programming (XP). The Customer's explicit responsibilities are to drive the project, providing project requirements (us...
Angela Martin, Robert Biddle, James Noble
XPU
2009
Springer
14 years 4 months ago
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
This paper presents “ActiveStory Enhanced” as a tool that enables prototyping user interfaces and conducting usability tests in a way that is aligned with agile principles. The...
Ali Hosseini-Khayat, Yaser Ghanam, Shelly Park, Fr...
COMPSAC
2008
IEEE
14 years 4 months ago
SCCM: Service-Oriented Community Coordinated Multimedia Architecture
Community coordinated multimedia (CCM) envisions the paradigm of consuming multiple media via diversity display devices, converged networks, and heterogeneous platforms within a v...
Jiehan Zhou, Mika Rautiainen, Mika Ylianttila
SEAA
2008
IEEE
14 years 4 months ago
VieCAR - Enabling Self-adaptive Collaboration Services
Novel forms of collaboration increasingly distribute control among e-workers, thereby allowing agile and autonomous collaboration. However, this requires a novel blend of infrastr...
Daniel Schall, Christoph Dorn, Schahram Dustdar, I...
AGILEDC
2004
IEEE
14 years 1 months ago
Exploring Extreme Programming in Context: An Industrial Case Study
A longitudinal case study evaluating the effects of adopting the Extreme Programming (XP) methodology was performed at Sabre Airline SolutionsTM. The Sabre team was a characterist...
Lucas Layman, Laurie A. Williams, Lynn Cunningham