Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
This paper describes experiments in human motion understanding, defined here as estimation of the physical state of the body (the Plant) combined with interpretation of that part ...
In this paper, we present an embedded system in which face recognition and facial expression recognition for Human-Robot Interaction are implemented. To detect face with a fast and...
Awide spectrum of multilingual applications have aligned parallel corpora as their prerequisite. The aim of the project described in this paper is to build a multilingual corpus w...