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INTETAIN
2009
Springer
14 years 4 months ago
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play
This paper reports the design, implementation, and application of a new interface for augmenting performance and play on the low flying trapeze. Sensors were used to gauge the moti...
Anne Hoekstra, Christoph Bartneck, Michael J. Lyon...
CHI
2004
ACM
14 years 10 months ago
Catalyzing social interaction with ubiquitous computing: a needs assessment of elders coping with cognitive decline
This paper describes design directions for ubiquitous computing to facilitate social interaction. The study focuses on elders coping with cognitive decline and their caregivers, b...
Margaret E. Morris, Jay Lundell, Eric Dishman
CHI
2010
ACM
14 years 4 months ago
Video playdate: toward free play across distance
We present an empirical investigation of video-mediated free play between 13 pairs of friends (ages 7 and 8). The pairs spent 10 minutes playing with each of four different protot...
Svetlana Yarosh, Kori M. Inkpen, A. J. Bernheim Br...
MHCI
2009
Springer
14 years 4 months ago
Gestures all around us: user differences in social acceptability perceptions of gesture based interfaces
Gesture based interfaces provide a new way for us to interact with mobile devices, but also require us to make new decisions about how we feel about this new technology and which ...
Julie Rico, Stephen A. Brewster
ACMIDC
2010
14 years 1 months ago
TeddIR: tangible information retrieval for children
Despite several efforts to make search engines more childfriendly, children still have trouble using systems that require keyboard input. We present TeddIR: a system using a tangi...
Michel Jansen, Wim Bos, Paul E. van der Vet, Theo ...