One of the key problems in appearance-based vision is understanding how to use a set of labeled images to classify new images. Classification systems that can model human performa...
We have built a system that allows users to naturally manipulate virtual 3D models with both hands on the Responsive Workbench, a tabletop VR device. Our design is largely based u...
In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
A key problem in model-based object recognition is selection, namely, the problem of determining which regions in the image are likely to come from a single object. In this paper w...
Due to variations of lighting conditions, camera hardware settings, and the range of skin coloration among human beings, a pre-defined skin-color model cannot accurately capture t...