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ACMACE
2007
ACM
13 years 11 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
CSCW
2004
ACM
14 years 16 days ago
Influencing group participation with a shared display
During face-to-face interactions, groups frequently overly rely on the dominant viewpoint to lead the group in its decision-making process. We begin with a discussion of this phen...
Joan Morris DiMicco, Anna Pandolfo, Walter Bender
WSDM
2012
ACM
325views Data Mining» more  WSDM 2012»
12 years 2 months ago
Correlating financial time series with micro-blogging activity
We study the problem of correlating micro-blogging activity with stock-market events, defined as changes in the price and traded volume of stocks. Specifically, we collect messa...
Eduardo J. Ruiz, Vagelis Hristidis, Carlos Castill...
JCDL
2005
ACM
86views Education» more  JCDL 2005»
14 years 20 days ago
From playful exhibits to LOM: lessons from building an exploratorium digital library
The Exploratorium, an interactive hand-on science museum, is developing an online collection of science learning and teaching resources to better serve educators’ needs for peda...
Holly Fait, Sherry Hsi
CSCW
2010
ACM
14 years 4 months ago
Idea expander: supporting group brainstorming with conversationally triggered visual thinking stimuli
Creativity is central to much human problem solving and innovation. Brainstorming processes attempt to leverage group creativity, but group dynamics sometimes limit their utility....
Hao-Chuan Wang, Dan Cosley, Susan R. Fussell