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EGH
2003
Springer
14 years 3 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
NPAR
2010
ACM
14 years 2 months ago
Detail-preserving paint modeling for 3D brushes
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intu...
Nelson Siu-Hang Chu, William Baxter, Li-Yi Wei, Na...
PLDI
2010
ACM
14 years 2 months ago
Adversarial memory for detecting destructive races
Multithreaded programs are notoriously prone to race conditions, a problem exacerbated by the widespread adoption of multi-core processors with complex memory models and cache coh...
Cormac Flanagan, Stephen N. Freund
APSEC
2002
IEEE
14 years 2 months ago
iBistro: A Learning Environment for Knowledge Construction in Distributed Software Engineering Courses
We have taught several distributed software engineering project courses with students and real clients [4]. During these projects, students in Pittsburgh and Munich, Germany colla...
Andreas Braun, Allen H. Dutoit, Andreas Harrer, Be...
AIME
2009
Springer
14 years 2 months ago
Prediction of Mechanical Lung Parameters Using Gaussian Process Models
Abstract. Mechanical ventilation can cause severe lung damage by inadequate adjustment of the ventilator. We introduce a Machine Learning approach to predict the pressure-dependent...
Steven Ganzert, Stefan Kramer, Knut Möller, D...