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EGH
2003
Springer
15 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
NPAR
2010
ACM
15 years 10 months ago
Detail-preserving paint modeling for 3D brushes
Recent years have witnessed significant advances in 3D brush modeling and simulation in digital paint tools. Compared with traditional 2D brushes, a 3D brush can be both more intu...
Nelson Siu-Hang Chu, William Baxter, Li-Yi Wei, Na...
PLDI
2010
ACM
15 years 10 months ago
Adversarial memory for detecting destructive races
Multithreaded programs are notoriously prone to race conditions, a problem exacerbated by the widespread adoption of multi-core processors with complex memory models and cache coh...
Cormac Flanagan, Stephen N. Freund
APSEC
2002
IEEE
15 years 10 months ago
iBistro: A Learning Environment for Knowledge Construction in Distributed Software Engineering Courses
We have taught several distributed software engineering project courses with students and real clients [4]. During these projects, students in Pittsburgh and Munich, Germany colla...
Andreas Braun, Allen H. Dutoit, Andreas Harrer, Be...
AIME
2009
Springer
15 years 10 months ago
Prediction of Mechanical Lung Parameters Using Gaussian Process Models
Abstract. Mechanical ventilation can cause severe lung damage by inadequate adjustment of the ventilator. We introduce a Machine Learning approach to predict the pressure-dependent...
Steven Ganzert, Stefan Kramer, Knut Möller, D...