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CGF
2005
94views more  CGF 2005»
13 years 10 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
ALGORITHMICA
2004
132views more  ALGORITHMICA 2004»
13 years 10 months ago
A General Model for Authenticated Data Structures
Query answers from on-line databases can easily be corrupted by hackers or malicious database publishers. Thus it is important to provide mechanisms which allow clients to trust th...
Charles U. Martel, Glen Nuckolls, Premkumar T. Dev...
TWC
2008
133views more  TWC 2008»
13 years 10 months ago
Beam Selection Strategies for Orthogonal Random Beamforming in Sparse Networks
Abstract--Orthogonal random beamforming (ORB) constitutes a mean to exploit spatial multiplexing and multi-user diversity (MUD) gains in multi-antenna broadcast channels. To do so,...
José López Vicario, Roberto Bosisio,...
VC
2008
162views more  VC 2008»
13 years 10 months ago
Realization of Seurat's pointillism via non-photorealistic rendering
Photorealistic rendering is one of the oldest and most important research areas in computer graphics. More recently, the concept of nonphotorealistic rendering has been proposed as...
Chuan-Kai Yang, Hui-Lin Yang
AI
2002
Springer
13 years 10 months ago
The size distribution for Markov equivalence classes of acyclic digraph models
Bayesian networks, equivalently graphical Markov models determined by acyclic digraphs or ADGs (also called directed acyclic graphs or dags), have proved to be both effective and ...
Steven B. Gillispie, Michael D. Perlman
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