Human recognition from video requires solving the two tasks, recognition and tracking, simultaneously. This leads to a parameterized time series state space model, representing bo...
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
In this paper, we present a tracking framework for capturing articulated human motions in real-time, without the need for attaching markers onto the subject's body. This is a...
A novel procedure is presented to construct image-domain filters (receptive fields) that directly recover local motion and shape parameters. These receptive fields are derived fro...
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...