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SAGT
2010
Springer
160views Game Theory» more  SAGT 2010»
15 years 2 months ago
How Do You Like Your Equilibrium Selection Problems? Hard, or Very Hard?
The PPAD-completeness of Nash equilibrium computation is taken as evidence that the problem is computationally hard in the worst case. This evidence is necessarily rather weak, in ...
Paul W. Goldberg
TCSV
2010
14 years 10 months ago
Solving Streaming Capacity Problems in P2P VoD Systems
Abstract--Peer-to-peer (P2P) video-on-demand (VoD) is a popular Internet service for a large number of concurrent users. Streaming capacity in a P2P VoD system is defined as the ma...
Yifeng He, Ling Guan
CEC
2007
IEEE
15 years 10 months ago
A simple genetic algorithm for music generation by means of algorithmic information theory
— Recent large scale experiments have shown that the Normalized Information Distance, an algorithmic information measure, is among the best similarity metrics for melody classiï¬...
Manuel Alfonseca, Manuel Cebrián, Alfonso O...
MST
2008
157views more  MST 2008»
15 years 4 months ago
Optimal On-Line Algorithms to Minimize Makespan on Two Machines with Resource Augmentation
We study the problem of on-line scheduling on two uniformly related machines where the on-line algorithm has resources different from those of the off-line algorithm. We consider ...
Leah Epstein, Arik Ganot
ALGORITHMICA
2010
75views more  ALGORITHMICA 2010»
15 years 4 months ago
In-Place Algorithms for Computing (Layers of) Maxima
We describe space-efficient algorithms for solving problems related to finding maxima among points in two and three dimensions. Our algorithms run in optimal O(n log n) time and oc...
Henrik Blunck, Jan Vahrenhold