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» Algorithms, games, and the internet
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CAV
2007
Springer
157views Hardware» more  CAV 2007»
14 years 4 months ago
An Accelerated Algorithm for 3-Color Parity Games with an Application to Timed Games
Three-color parity games capture the disjunction of a B¨uchi and a co-B¨uchi condition. The most efficient known algorithm for these games is the progress measures algorithm by ...
Luca de Alfaro, Marco Faella
SIGCOMM
2009
ACM
14 years 4 months ago
Matchmaking for online games and other latency-sensitive P2P systems
– The latency between machines on the Internet can dramatically affect users’ experience for many distributed applications. Particularly, in multiplayer online games, players s...
Sharad Agarwal, Jacob R. Lorch
ACMACE
2006
ACM
14 years 3 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
FORMATS
2010
Springer
13 years 7 months ago
Computing Equilibria in Two-Player Timed Games via Turn-Based Finite Games
We study two-player timed games where the objectives of the two players are not opposite. We focus on the standard notion of Nash equilibrium and propose a series of transformation...
Patricia Bouyer, Romain Brenguier, Nicolas Markey
WINE
2005
Springer
122views Economy» more  WINE 2005»
14 years 3 months ago
On Modeling Internet QoS Provisioning from Economic Models
The modeling of Internet quality of service (QoS) provisioning is a multidisciplinary research subject. From the viewpoint of game theory, we propose a model that combines QoS inde...
Yufeng Wang, Wendong Wang