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» Algorithms, games, and the internet
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HICSS
1998
IEEE
94views Biometrics» more  HICSS 1998»
14 years 2 months ago
An Internet-Based Platform for Testing Generation Scheduling Auctions
This paper describes the uses and architecture of a network-centered computing-rich software platform called PowerWeb. PowerWeb was designed and built as a simulation environment ...
Ray Zimmerman, Robert J. Thomas, Deqiang Gan, Carl...
CEAS
2007
Springer
14 years 4 months ago
A Game-Theoretic Investigation of the Effect of Human Interactive Proofs on Spam E-mail
We show how a game-theoretic model of spam e-mailing, which we had introduced in previous work, can be extended to include the possibility of employing Human Interactive Proofs (h...
Dimitrios K. Vassilakis, Ion Androutsopoulos, Evan...
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
13 years 8 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
JAIR
2010
153views more  JAIR 2010»
13 years 8 months ago
Algorithms for Closed Under Rational Behavior (CURB) Sets
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-pl...
Michael Benisch, George B. Davis, Tuomas Sandholm
GD
2003
Springer
14 years 3 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades