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» Algorithms, games, and the internet
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ICPADS
2007
IEEE
14 years 4 months ago
A scheduling algorithm for revenue maximisation for cluster-based Internet services
This paper proposes a new priority scheduling algorithm to maximise site revenue of session-based multi-tier Internet services in a multicluster environment. This research is part...
James Wen Jun Xue, Ligang He, Stephen A. Jarvis
IJAMC
2010
102views more  IJAMC 2010»
13 years 8 months ago
QuON: a quad-tree-based overlay protocol for distributed virtual worlds
—Massively Multiplayer Online Games and Virtual Worlds are among the most popular applications on the Internet. As player numbers increase, the limits of the currently dominant c...
Helge Backhaus, Stephan Krause
ITCC
2003
IEEE
14 years 3 months ago
Alternate Path Routing Algorithm for Traffic Engineering in the Internet
In this paper, a new algorithm to route traffic efficiently is proposed. The proposed algorithm finds additional routes to the destination and identifies the critical links in the...
Shyam Subramanian, Muthukumar Venkatesan
INFOCOM
2000
IEEE
14 years 2 months ago
Comparisons of Packet Scheduling Algorithms for Fair Service Among Connections on the Internet
Abstract—We investigate the performance of TCP under three representatives of packet scheduling algorithms at the router. Our main focus is to investigate how fair service can be...
Go Hasegawa, Takahiro Matsuo, Masayuki Murata, Hid...
SASO
2008
IEEE
14 years 4 months ago
Autonomic Request Management Algorithms for Geographically Distributed Internet-Based Systems
Supporting Web-based services through geographical distributed clusters of servers is a common solution to the increasing volume and variability of modern traffic. These architec...
Mauro Andreolini, Sara Casolari, Michele Colajanni