Sciweavers

4435 search results - page 45 / 887
» Algorithms, games, and the internet
Sort
View
JNCA
2010
49views more  JNCA 2010»
13 years 8 months ago
QoS multicast tree construction in IP/DWDM optical internet by bio-inspired algorithms
Hui Cheng, Xingwei Wang, Shengxiang Yang, Min Huan...
TACAS
2009
Springer
157views Algorithms» more  TACAS 2009»
14 years 4 months ago
Alpaga: A Tool for Solving Parity Games with Imperfect Information
Alpaga is a solver for parity games with imperfect information. Given the description of a game, it determines whether the first player can ensure to win and, if so, it constructs...
Dietmar Berwanger, Krishnendu Chatterjee, Martin D...
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
13 years 10 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
TCIAIG
2010
13 years 4 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CORR
2008
Springer
122views Education» more  CORR 2008»
13 years 10 months ago
Strategy Improvement for Concurrent Safety Games
We consider concurrent games played on graphs. At every round of the game, each player simultaneously and independently selects a move; the moves jointly determine the transition ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...