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» Algorithms, games, and the internet
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CCGRID
2001
IEEE
14 years 1 months ago
XtremWeb: A Generic Global Computing System
Global Computing achieves high throughput computing by harvesting a very large number of unused computing resources connected to the Internet. This parallel computing model target...
Gilles Fedak, Cécile Germain, Vincent N&eac...
PG
2000
IEEE
14 years 1 months ago
Progressive Geometry Compression for Meshes
A novel progressive geometry compression scheme is presented in the paper. In this scheme a mesh is represented as a base mesh followed by some groups of vertex split operations us...
Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann He...
SIGCOMM
2000
ACM
14 years 1 months ago
Memory-efficient state lookups with fast updates
Routers must do a best matching pre x lookup for every packet solutions for Gigabit speeds are well known. As Internet link speeds higher, we seek a scalable solution whose speed ...
Sandeep Sikka, George Varghese
ANCS
2008
ACM
13 years 12 months ago
BRICK: a novel exact active statistics counter architecture
In this paper, we present an exact active statistics counter architecture called BRICK (Bucketized Rank Indexed Counters) that can efficiently store per-flow variable-width statis...
Nan Hua, Bill Lin, Jun (Jim) Xu, Haiquan (Chuck) Z...
FGCN
2007
IEEE
148views Communications» more  FGCN 2007»
13 years 11 months ago
Capacity Increase for Voice over IP Traffic through Packet Aggregation in Wireless Multihop Mesh Networks
Recently, Voice over IP (VoIP) has become an important service for the future internet. However, for ubiquitous wireless VoIP services, greater coverage will be necessary as promi...
Marcel C. Castro, Peter Dely, Jonas Karlsson, Andr...