Sciweavers

4435 search results - page 835 / 887
» Algorithms, games, and the internet
Sort
View
HOTNETS
2010
13 years 4 months ago
Packet re-cycling: eliminating packet losses due to network failures
This paper presents Packet Re-cycling (PR), a technique that takes advantage of cellular graph embeddings to reroute packets that would otherwise be dropped in case of link or nod...
Suksant Sae Lor, Raul Landa, Miguel Rio
TCSV
2010
13 years 4 months ago
Solving Streaming Capacity Problems in P2P VoD Systems
Abstract--Peer-to-peer (P2P) video-on-demand (VoD) is a popular Internet service for a large number of concurrent users. Streaming capacity in a P2P VoD system is defined as the ma...
Yifeng He, Ling Guan
TIT
2010
82views Education» more  TIT 2010»
13 years 4 months ago
Average message delivery time for small-world networks in the continuum limit
Small-world networks are networks in which the graphical diameter of the network is as small as the diameter of random graphs but whose nodes are highly clustered when compared wit...
Hazer Inaltekin, Mung Chiang, H. Vincent Poor
PDP
2011
IEEE
13 years 1 months ago
Transport Optimization in Peer-to-Peer Networks
Abstract—The peer-to-peer networking concept has revolutionized the cost structure of Internet data dissemination by making large scale content delivery with low server cost feas...
Konstantin Miller, Adam Wolisz
WSDM
2012
ACM
352views Data Mining» more  WSDM 2012»
12 years 5 months ago
Multi-relational matrix factorization using bayesian personalized ranking for social network data
A key element of the social networks on the internet such as Facebook and Flickr is that they encourage users to create connections between themselves, other users and objects. On...
Artus Krohn-Grimberghe, Lucas Drumond, Christoph F...