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» Algorithms and Data Structures for Computer Topology
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IROS
2006
IEEE
159views Robotics» more  IROS 2006»
14 years 2 months ago
Multi-Level Surface Maps for Outdoor Terrain Mapping and Loop Closing
— To operate outdoors or on non-flat surfaces, mobile robots need appropriate data structures that provide a compact representation of the environment and at the same time suppo...
Rudolph Triebel, Patrick Pfaff, Wolfram Burgard
SIGMOD
2010
ACM
202views Database» more  SIGMOD 2010»
14 years 1 months ago
PAROS: pareto optimal route selection
Modern maps provide a variety of information about roads and their surrounding landscape allowing navigation systems to go beyond simple shortest path computation. In this demo, w...
Franz Graf, Hans-Peter Kriegel, Matthias Renz, Mat...
SIGGRAPH
2000
ACM
14 years 1 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
SIGGRAPH
1999
ACM
14 years 1 months ago
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Using multiple reference images in 3D image warping has been a challenging problem. Recently, the Layered Depth Image (LDI) was proposed by Shade et al. to merge multiple referenc...
Chun-Fa Chang, Gary Bishop, Anselmo Lastra
BMCBI
2006
166views more  BMCBI 2006»
13 years 9 months ago
SEQOPTICS: a protein sequence clustering system
Background: Protein sequence clustering has been widely used as a part of the analysis of protein structure and function. In most cases single linkage or graph-based clustering al...
Yonghui Chen, Kevin D. Reilly, Alan P. Sprague, Zh...