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» Algorithms and Data Structures for Computer Topology
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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
120
Voted
SIGCOMM
2009
ACM
15 years 9 months ago
Every microsecond counts: tracking fine-grain latencies with a lossy difference aggregator
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...
108
Voted
GLOBECOM
2007
IEEE
15 years 8 months ago
Initialization Techniques for Improved Convergence of LMS DFEs in Strong Interference Environments
— The least-mean square (LMS) decision-feedback equalizer (DFE) was previously shown [1], [2] to possess an extended convergence time in an interference limited environment. In [...
Arun Batra, James R. Zeidler, Aloysius A. Beex
VRCAI
2006
ACM
15 years 8 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
149
Voted
ISPD
2005
ACM
188views Hardware» more  ISPD 2005»
15 years 8 months ago
A semi-persistent clustering technique for VLSI circuit placement
Placement is a critical component of today's physical synthesis flow with tremendous impact on the final performance of VLSI designs. However, it accounts for a significant p...
Charles J. Alpert, Andrew B. Kahng, Gi-Joon Nam, S...