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» Algorithms and Data Structures for Computer Topology
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EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Articulated Billboards for Video-based Rendering
We present a novel representation and rendering method for free-viewpoint video of human characters based on multiple input video streams. The basic idea is to approximate the art...
Marcel Germann, Alexander Hornung, Richard Keiser,...
SIGCOMM
2009
ACM
14 years 2 months ago
Every microsecond counts: tracking fine-grain latencies with a lossy difference aggregator
Many network applications have stringent end-to-end latency requirements, including VoIP and interactive video conferencing, automated trading, and high-performance computing—wh...
Ramana Rao Kompella, Kirill Levchenko, Alex C. Sno...
GLOBECOM
2007
IEEE
14 years 1 months ago
Initialization Techniques for Improved Convergence of LMS DFEs in Strong Interference Environments
— The least-mean square (LMS) decision-feedback equalizer (DFE) was previously shown [1], [2] to possess an extended convergence time in an interference limited environment. In [...
Arun Batra, James R. Zeidler, Aloysius A. Beex
VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ISPD
2005
ACM
188views Hardware» more  ISPD 2005»
14 years 1 months ago
A semi-persistent clustering technique for VLSI circuit placement
Placement is a critical component of today's physical synthesis flow with tremendous impact on the final performance of VLSI designs. However, it accounts for a significant p...
Charles J. Alpert, Andrew B. Kahng, Gi-Joon Nam, S...