This paper presents a new, simple and practical algorithm to avoid artifacts when switching between discrete levels of detail (LOD) by smoothly blending LOD representations in ima...
Example-based texture synthesis algorithms have gained widespread popularity for their ability to take a single input image and create a perceptually similar non-periodic texture....
Charles Han, Eric Risser, Ravi Ramamoorthi, Eitan ...
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change...
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...