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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PLDI
2004
ACM
14 years 2 months ago
Min-cut program decomposition for thread-level speculation
With billion-transistor chips on the horizon, single-chip multiprocessors (CMPs) are likely to become commodity components. Speculative CMPs use hardware to enforce dependence, al...
Troy A. Johnson, Rudolf Eigenmann, T. N. Vijaykuma...
SAC
2004
ACM
14 years 2 months ago
Integrating similarity-based queries in image DBMSs
Until recently, issues in image retrieval have been handled in DBMSs and in computer vision as separate research works. Nowadays, the trend is towards integrating the two approach...
Solomon Atnafu, Richard Chbeir, David Coquil, Lion...
SAC
2004
ACM
14 years 2 months ago
An optimized approach for KNN text categorization using P-trees
The importance of text mining stems from the availability of huge volumes of text databases holding a wealth of valuable information that needs to be mined. Text categorization is...
Imad Rahal, William Perrizo
SIGCOMM
2004
ACM
14 years 2 months ago
CapProbe: a simple and accurate capacity estimation technique
We present a new capacity estimation technique, called CapProbe. CapProbe combines delay as well as dispersion measurements of packet pairs to filter out samples distorted by cro...
Rohit Kapoor, Ling-Jyh Chen, Li Lao, Mario Gerla, ...
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