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SIGGRAPH
2000
ACM
15 years 10 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
DBSEC
2007
112views Database» more  DBSEC 2007»
15 years 7 months ago
Reliable Delivery of Event Data from Sensors to Actuators in Pervasive Computing Environments
Abstract. The event-condition-action (ECA) paradigm holds enormous potential in pervasive computing environments. However, the problem of reliable delivery of event data, generated...
Sudip Chakraborty, Nayot Poolsappasit, Indrajit Ra...
NPAR
2004
ACM
15 years 11 months ago
Rendering cracks in Batik
We present an algorithm for simulating the cracks found in Batik wax painting and dyeing technique used to make images on cloth. The algorithm produces cracks similar to those fou...
Brian Wyvill, Cornelius W. A. M. van Overveld, M. ...
HT
2005
ACM
15 years 11 months ago
Distributed, real-time computation of community preferences
We describe the integration of smart digital objects with Hebbian learning to create a distributed, real-time, scalable approach to adapting to a community's preferences. We ...
Thomas Lutkenhouse, Michael L. Nelson, Johan Bolle...
SAC
2010
ACM
16 years 1 months ago
Referrer graph: a low-cost web prediction algorithm
This paper presents the Referrer Graph (RG) web prediction algorithm as a low-cost solution to predict next web user accesses. RG is aimed at being used in a real web system with ...
B. de la Ossa, Ana Pont, Julio Sahuquillo, Jos&eac...