We describe algorithms for drawing media, systems of states, tokens and actions that have state transition graphs in the form of partial cubes. Our algorithms are based on two prin...
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Our goal is to integrate traditional artistic media that demand hand dexterity (such as drawing) with intelligent systems techniques that may both constrain and nourish this dexte...
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