Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Abstract. We study the fundamental problem of computing an arbitrary Nash equilibrium in bimatrix games. We start by proposing a novel characterization of the set of Nash equilibri...
We give subexponential time approximation algorithms for UNIQUE GAMES and the SMALL-SET EXPANSION. Specifically, for some absolute constant c, we give:
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
The ARPANBT routing metric wasrevised in July 1987,resulting in substantial performance improvements, especially in terms of user delay and effective network capacity. These revis...