Sciweavers

3780 search results - page 497 / 756
» Algorithms for Game Metrics
Sort
View
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
137
Voted
HRI
2006
ACM
15 years 10 months ago
Effective team-driven multi-model motion tracking
Autonomous robots use sensors to perceive and track objects in the world. Tracking algorithms use object motion models to estimate the position of a moving object. Tracking effic...
Yang Gu, Manuela M. Veloso
CLUSTER
2005
IEEE
15 years 10 months ago
Efficient and Robust Computation of Resource Clusters in the Internet
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
SIGECOM
2005
ACM
166views ECommerce» more  SIGECOM 2005»
15 years 10 months ago
A price-anticipating resource allocation mechanism for distributed shared clusters
In this paper we formulate the fixed budget resource allocation game to understand the performance of a distributed marketbased resource allocation system. Multiple users decide ...
Michal Feldman, Kevin Lai, Li Zhang
TACAS
2005
Springer
120views Algorithms» more  TACAS 2005»
15 years 10 months ago
Symbolic Test Selection Based on Approximate Analysis
This paper addresses the problem of generating symbolic test cases for testing the conformance of a black-box implementation with respect to a specification, in the context of rea...
Bertrand Jeannet, Thierry Jéron, Vlad Rusu,...