Five image segmentation algorithms are evaluated: mean shift, normalised cuts, efficient graph-based segmentation, hierarchical watershed, and waterfall. The evaluation is done us...
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Weighted threshold games are coalitional games in which each player has a weight (intuitively corresponding to its voting power), and a coalition is successful if the sum of its w...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...