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ICPR
2008
IEEE
14 years 10 months ago
On segmentation evaluation metrics and region counts
Five image segmentation algorithms are evaluated: mean shift, normalised cuts, efficient graph-based segmentation, hierarchical watershed, and waterfall. The evaluation is done us...
Allan Hanbury, Julian Stöttinger
FDG
2009
ACM
14 years 3 months ago
Motion and scene complexity for streaming video games
This work provides detailed measurements of the motion and scene complexity for a wide variety of video games. Novel algorithms to measure motion and scene complexity are presente...
Mark Claypool
ICCNMC
2005
Springer
14 years 2 months ago
On Mitigating Network Partitioning in Peer-to-Peer Massively Multiplayer Games
Recently, peer-to-peer infrastructure has been proposed to support massively multiplayer games in the literature. However, when underlying network partitions due to network outages...
Yuan He, Yi Zhang, Jiang Guo
NETGAMES
2004
ACM
14 years 2 months ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
AAAI
2007
13 years 11 months ago
Computational Complexity of Weighted Threshold Games
Weighted threshold games are coalitional games in which each player has a weight (intuitively corresponding to its voting power), and a coalition is successful if the sum of its w...
Edith Elkind, Leslie Ann Goldberg, Paul W. Goldber...